D&D 5e: Firbolg Cleric Guide
D&D 5e: Firbolg Cleric Guide
“A wise person knows, sees, and listens to all around them. They know how to hurt, how to heal. We are always watching. Even when secluded, we know the world around us. The time has come to act, for the wise do not sit idly by when there are things to be done.”
How to Make a Firbolg Cleric
A cleric’s main Ability score that they focus on is Wisdom as it relates to their spellcasting ability. It works great then, that you’ll get a +2 Racial bonus to Wisdom when starting out. With point buy or rolling, this gives you a very good chance of having high spell save DC and Attack rolls.
Typically from there, the next best Ability to invest in would probably be Constitution for the Hit Points and Concentration of your spells. Wearing Medium or Heavy armor takes away a lot of the need for higher Dexterity. From there, the scores you choose to improve are up to you and the kind of character you want to play. It could be argued that with the +1 to your starting Strength from your race, it could be worth investing in.
How to Play a Firbolg Cleric
While several Domains would work well with the extra Strength, such as War and Forge domain, there are two that stand out that mesh well with the other abilities you get at character creation.
One of the greatest pairings of abilities is the Nature Domain’s Channel Divinity: Charm Animals and Plants and the Firbolg Speech of Beast and Leaf. Charming and having Advantage to influence the Beast and Plant types of monsters around you can be a very powerful advantage. It can be as simple as getting the Dire Bear to leave the party alone or causing an opponent’s horse to dump their rider. While a support ability pairing, it can be incredibly powerful in the right circumstances.
When a plan goes wrong, there is no better escape artist than a Firbolg Cleric under the Trickery Domain. Innately being able to cast Disguise Self without using a spell slot or turning Invisible, not just with Cloak of Shadows, but also Hidden Step gives you plenty of opportunity to vanish. Adding in Invoke Duplicity, you can misdirect and have an illusion chased while you slip away in disguise or invisible or both.
How to Roleplay as a Firbolg Cleric
Another reason for the suggestion of Nature or Trickery Domain is how well it ties into Firbolg lore. As creatures with fey ancestry, it would be only fitting for a character to have a love of the natural world or to have a bit of mischief in them. Being a wise and compassionate companion to your friends and party would be a natural thing for them.
No matter what domain though, your options are not limited to just that. You could be tasked with protecting your home by leaving your secluded grove by your goddess. It could be that you’re a wandering healer, trying to take away the suffering in the world and bring a smile to people’s faces. This is a combination that can make being the healer a lot of fun.